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世界頂尖3D動畫軟體 Newtek LightWave 3D V7.5c 英文光碟正式版
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世界頂尖3D動畫軟體 Newtek LightWave 3D V7.5c 英文光碟正式版








Lightwave 3D是近幾年在影視動畫界非常熱門的話題,尤其是近幾年好萊塢夢工廠
的許多部膾炙人口的電影如鐵達尼號Titanic、第五元素 the ifth element、MIB
星際戰警 Man in black、LIS太空號、蝙蝠俠Batman、X檔案X file、007情報員、
鬼馬小精靈 Casber、星際迷航記 Star Trek等…,都運用到這套動畫系統的超強
功能,而Lightwave 在電視影集代表作:包含了巴比倫五號星站Babylon 5,電視版
星際迷航記Star trek等…。

除了電影電視方面,Lightwave的作品也普遍在電腦電視娛樂遊戲上看得到其蹤影,
而Sony 的Play station更是早已跟NEWTEK簽約,將Lightwave當作其遊戲的主要製
作工具.已經註冊的電玩開發廠商可以透過Playstation的開發網站免費下載
Lightwave跟Playstation的轉換程式,這種轉換程式可以讓你在Lightwave內製作的
動畫資料轉換成Playstation所能使用的資料.Eac課程同學不僅僅要學習LightWave
3D動畫系統的模型建構、動畫操控、更要熟悉3D 動畫之攝影運鏡技巧、光源控制
、影片輸出等技巧。

Bone deformations have been significantly optimized. Bone
deformations are now up to 40 times faster
Faster mesh freeze of subPatch objects. Improves deformation
speeds for all deformers
Faster weight-mapped bones
Enhanced Skelegons with Bank information
Inverse Kinematics calculations have been optimized for faster
interactive performance
Schematic View
Node based view of scene
View and arrange hierarchies, IK chains and dependencies
Easy Parenting
Fit Selected Items
Parent in Place
Multiple Custom Object plug-ins
RENDERING:

Light Exclusion Lists for objects
Radiosity Exclusion for objects
Caustics Exclusion for objects
Radiosity optimizations
Improved quality Linear and Area lights
Cache Shadow Maps
Enhanced antialiasing optimizations
Extra Ray Trace Optimization option
Three new buffers: the Red, Green, and Blue components of mirror
reflections
Shaders and pixel filters can now account for radiosity and
caustics
INTERFACE ENHANCEMENTS:

New coordinates system for interactive rotations thus avoiding
Gimbal Lock
Smarter keyframe requestors for fast editing of multiple channels
Resizable Viewports
New plug-in manager
Multi-select file dialogs
Item reordering in the Scene Editor
Minimize non-modal windows
OpenGL texturing with support for discontinuous VMaps
Additional support for multiple monitors
Adjustable Fixed Near Clip Distance
Volumetric Light bounding areas in OpenGL
HyperVoxels bounding areas in OpenGL
New viewport types: Bottom, Front, Left, and (none)
Easier to use Movement, Rotation and Scaling handles
Customizable alternate aspect ratio overlays
Customizable viewport navigation controls.
Customizable overlay colors
Better audio support for scrubbing
IMAGE EDITOR:

Duplicate Image
Clone Image
New sequence controls
FPS field for sequences
First frame field for sequences
Last frame field for sequences
IMAGE VIEWER:

Image control panel
HDR tone-mapping
Background layer mixing
Split-image comparisons
Horizontally or vertically
Dissolves
Alpha
Differencing
Full dynamic range pixel scope
SURFACES AND TEXTURING:

Multi-surface editing
Vertex color map support
Surface Baking with LW_Baker- Burn shading, shadows, textures,
procedurals, radiosity, caustics and plug-in shaders into a color
VMap or an image attached to a UV map
Constant Value procedural
Blending mode column added to texture layers
Scalable surface name window
FX PARTICLES:

Integrated particle system
Emitter
Adjustable Birth Rate - Launch particles according to time,
emitter speed, collision events, keyframe events, wind speed
Custom Nozzles - Emit from built in emitters, object vertices or
surface normals
Particles have weight, size, resistance, lifetime properties
Launch behaviors include velocity, explosion, vibration, and
parent motion settings
Wind
Wind Types include:
Direction
Explosion
Rotation
Cylinder Explosion
Turbulence
Doughnut
Drag
Random
Vortex
Sticky Wind
Hemisphere
Wind Blending Modes
Falloff Modes
Wind Direction, Turbulence Size and Turbulence Direction
Collision
Collision Types:
Sphere
Box
Plane
Object
subPatch Object
Collision Modes:
Bound
Stick
Elastic
Event
Collision Friction power and Fix power
Gravity
Gravity Modes:
Direction
Point
2 Pole
Effects Grouping
The texture engine can be use on velocity, wind power and birth
rate/area
Object replacement
MOTION DESIGNER:

Integrated soft body dynamics
Interaction with FX_Particle elements for complete dynamics
environment
HYPERVOXELS:

Stretch Direction and Orientation
Maintain Volume
Align To Path
New gradient input parameter
Integrated with procedural texture engine
Particle Integration
Align to path
Texture rotation and scaling from particle information
Sprite Clips - Allows images and animations to be mapped onto
sprites
PREVIEWS:

Playback speed optimizations
Current audio saves in preview files
Faster previews on non-Direct Draw graphics cards
VERTEX COLOR MAP:

New VMap type: Vertex Color Map
GRAPH EDITOR:

New Options:
Maximum Interactivity mode
Allow Key Passthrough
Filter Static Envelopes tool
Track Layout Time mode
Keyboard shortcuts editor with new commands:
Clear Channel Bin
Collapse Tabs
Copy Time Slice
Deselect Keys
Filter Curves
Freeze Selected Curves
Get Layout Selected
Paste Time Slice
Reduce Keys
Reduce Keys (Recurse)
Set Key Reduction Threshold
Snap Keys to Frames
Toggle Filter Static
Toggle Passthrough Keys
Toggle Track Layout Time
Cancel Changes Option.
Filter Channel List option with booleans
Interactive Time Slider
Go-To Frame function
Real Bezier curve type with editable handles and broken tangent
option
Time Slice function for multiple curves for copying values across
multiple channels
NEW EXPRESSIONS:

Powerful new integrated expressions system
Expressions tree view in the Graph Editor
Turn expressions on and off
View all expressions
View active expressions
Easy to use syntax
Provides access to all channels
Expression to Expression references
Easily Clone Expressions
Expressions can be applied to any number of channels
Get Channels function to quickly move all channels using the
expression into the channel list
MODELER:

Greatly enhanced discontinuous VMap support
Support for UV-mapped subPatch objects
UV texture Atlas for automated complex UV map creation
New Unweld command with support for discontinuous VMaps
Set UV Value tool
Transform UV Values tool
New RGB and RGBA VMaps
Airbrush tool with support for new Vertex color maps
Vertex Map List window
Copy VertexMap
Delete Vertex Map
Rename Vertex
Action Center control: Mouse, Origin, Selection, Pivot
The Smooth Shift tool now supports scaling
Snap tool
Edit Layer Properties command
Improved OpenGL support
Larger mouse pointers for easy visibility at higher resolutions
Parallax property for adjustment of the perspective view
PLUG-INS:

Bezier Tool:
Bezier curve modeling tool
BRDF Shader:
UV map support for anisotropic shading
SkelegonTree:
Enhanced Interface
LW_BufferView:
Support for new RGB Reflection buffer
LW_Expression:
New expression-based Displacement Plug-in, options for additive
(vs. replace), world coordinates and after bones
Motion class LW_Expression plug-in
LW_Follower:
Added AfterIK option
LW_ConMan
New Content Management Plug-in
Consolidates all external content into the current content
directory
Export all content into a new directory
LW_Corona:
Extended gradient support
Corona effects can contribute to alpha channel
'Save to file' option
LW_Cyclist:
New After IK option
LW_DepthBlur:
Scale blur kernel size w/ render resolution
Added Blend control
LW_HalftoneShader:
Added UV option for cell drawing
I/O - PICT Loader:
Pict loader now loads 16 bit picts
I/O - 3DS Loader / Saver:
Both import and export of 3DS file formats support UV texture
coordinates, layers, groups, parts, basic surface properties
(color, luminosity, etc.) as well as extended image map textures.
Texture UV export
Texture UV import
Texture map import (color, reflectivity, bump, etc.)
Texture layering support
I/O - FACT Loader:
Extended surface property support not required (required in order
to use with LW6.0b)
LW_Inertia:
Improved Weight Map support
LW_SoftReflections:
New Soft Reflections Image Filter
LW_Special Buffers:
Support for new reflection RGB buffer
SuperQuadric:
Interactively create quadrics objects
LW_TextureVMap:
Now allows you to create VMaps on the fly
VectorBlur:
New "Use Background" mode
LW_VideoTap:
Added new RLA saver that includes extended buffer data
VRML:
New VRML saver with support
Skelegons:
EditSkelegons tool
Constrained bone creation
Bank control handle
SkelegonSplit function
SkelegonParentSelect and SkelegonChildSelect function for
traversing skelegon chains
NEW USER COMMANDS:
AddEnvelope
Antialiasing
CacheRadiosity
CacheCaustics
CacheShadowMap
Center Current Item
EditPlugins
EnableVIPER
ExcludeLight
FitAll
FitSelected
FogColor
FogMinDistance
FogMaxDistance
FogMinAmount
FogMaxAmount
FogType
IncludeLight
MaskColor
MaskPosition
MorphTarget
NextSibling
PolygonEdgeColor
PreviousSibling
RayTraceReflection
RayTraceRefraction
RayTraceShadows
RemoveEnvelope
SaveSceneCopy
ShowSafeAreas
ShowFieldChart












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